1.General Rules: The owner of an account is the registered email address of that account. Any e-mails outside of the registered e-mail address are ignored. It is not an excuse not to know the rules described by the game management. All players must know the rules. The player is obliged to follow the rules of the game and other communication tools of Uzays. When it is determined that it does not comply with the rules, the records / records (different universes) are frozen temporarily or to be deleted. If the player is going to complain to the operator in any matter, the time-out for his complaint will be 72 hours. If more than 72 hours have elapsed between the occurrence of the complaint and the complaint, the complaints may not be evaluated (based on the content of the complaint) and the player must prove it.
2. Rule Description and Applications: The admin decisions are applied on matters not explicitly written in the Rules.
3. Account Transfer: Accounts to be transferred must be put into holiday mode. In the event of a transfer before being taken on vacation, all responsibility shall belong to the players. Changes in the account to be transferred such as name, e-mail address by the player is a cause of punishment. It is required to have at least 30 days to exchange mail again in an account. In the first 30 days following the opening of the universe, account transfer cannot be made.
4. Player Registration: The penalties given since the opening of the account will not be deleted from the account record. For example; If the account has been penalized 2 times before, and the new owner has insulted 1 time, the account is closed for deletion.
5. Bug Use (Program Errors): The use of bugs is strictly prohibited. Each player is obliged to report any errors or deficiencies to the Admins without delay. Records of those who use these errors
1. 24 hours no vacation in violation.
2. 72 hours without a holiday.
3. The account will be closed in violation.
Sharing the bugs they have found with the players without being correct is considered to take advantage of the bug and gets punished like a bug.
6. Interventions and Utilities for Game Technique: The use of any method that disrupts or disrupts the playability of the game is prohibited. In particular, the use of automatic or semi-automated scripts (for example, which raises questionable mechanisms and formations in-game) is strictly prohibited. It is prohibited to use the software that receives automatic information from within the game or in the game and for any additional programs and methods not supported by the administrators without any objections. Players who violate this rule shall be penalized in accordance with Article 5.
7. Violation of Rule: The attempts to exploit the Rule will always be considered negative and the most appropriate penalty (s) will be applied according to the subject. Planned execution, a few violations of the rule, organized in order not to attract attention to the organized movements, heavy (organized) cheating under the name of the penalties that can be closed to the application can be applied.
8.Takas - Trade: Mine clearing / trading can be done by transporting raw materials between two players. The rates to be applied are specified separately for each universe in the Trade section of the Forum. When a player trades with a player with a low score, he cannot change these odds in his favor! The proportions given must be strictly observed. It is forbidden to make any deviations in favor of a high score. The odds can be changed in favor of a low score player. These transfers must be completed in a 24-hour period.
1. Violation: Records 2 days / holiday mode
2. Violation: Records 2 days / holiday
9. Attack Rule (Attack Limit): Up to 4 attacks can be made within 24 hours to a planet belonging to any player. 24 hours, the first attack fleet begins on the planet. Limit defending player does not cover all planets and moons, each planet and month is applied separately for the rule. When evaluating the attack hours, the arrival time of the attacked fleet is evaluated on the defending player's planet. The attack limit for i or I (inactive) accounts is not valid. The gains in the attacks that constitute a breach of the rule are sent back to the defense at the end of the penalty. Spy probes sent with the task of destruction for destruction purposes are included in the 4/24 rule. No spotting can be done with spy probes. In the case of attack rule violations, players must notify full battle times and attack coordinates. Otherwise, they cannot ask the administration to review the war reports.
1. infringement: 2 days (in holiday mode) the return of unjustified profits / damages caused by the assault and all the damage to the defender and compensation of the looted mine.
2. infringement: 2 days (without holiday) the damage caused by the attack and all the damage to the defender and compensation of the looted mine.
3. Violation: Registration is closed
10. Attack on an Alliance Friend: The player who has not passed the 24 hours after the alliance is abandoned or expelled from the alliance cannot be attacked. The members of the allies who have been penalized in the status of I and i (inactive) or who are not holidayed cannot be attacked.
1. violation: 1 day / holiday mode + defender's damage sent to the manager
2. Violation: 2 days / holiday mode + defender's damage sent to the manager
3. infringement: 2 days / without holiday + defender's damage sent to the manager
11. ISPs (Alliance Combat System) Fleets that constitute ISP attack are evaluated within the framework of attack rules. In other words, every player is considered to have attacked as much as the number of squadrons he has entered into the war. The share of GD and ruin in the ISP is proportional to the proportion of the fleet that participants participate in the war. The general rules of the game are valid within the ISP. Sanctions will be applied in case of infringement, bug breach and similar violations.
12. Reinforcement: A player's handling / transfer of raw materials to another player without any reason is considered as reinforcement. The low-score player is strictly prohibited from sending raw materials to the high-score player. However, it is inconvenient for the high-score player to send raw materials to help the low-score player. In this case, the player making the grant must take into account the possible changes that will be aware of the points awarded to the awarded player. Reinforcement does not only involve raw material transportation. Conditions that resemble the following fall into an unauthorized supplement
a-) To leave the resources of his / her planet very clear, against the attacks,
b-) To attack with weak fleets to create a ruin
13.Moon Trying to fill out the following forum is required to get permission through the game support system.
Month leave form
The moon will be tried:
Number of fleets:
How many sorties:
Month Trial: The month represents the movements of the players in order to remove them. Experiments are carried out with the attacking fleet crashing, attacking defender and two-sided loss. The most important point to be taken into consideration during the trial "High-score player in favor of unjustified mine transfer" is the realization of the transaction. Otherwise, "Reinforcement penalty" is applied. * The damage of the attacking player must be met. If the attacker gives a loss, the amount of the loss and the total deuterium he has burned must be met by the defending player within 48 hours from the moment of the war. Otherwise, lam Reinforcement Penalty inde is applied, if the AY has been formed as a result of the trial, it will be deleted. This item is only valid if the solar satellites are detonated. *** The player has to pay the damage and fuel if he / she completes the month trial and has a low self-attacking score. In case the high score player is attacked, compensation is left to the player's will. There is no sanction for the fleet movements of persons during the month trials. (Locking of the month trial squadron by another player, ruin stealing etc.)
Month Trial Violations
1. In holiday 1 day holiday mode + Damage compensation and month clearance if month
2.Hill 3 days holiday mode + Damage compensation and month if the month has been deleted
Next Violations in 3 days holiday mode + Damage Compensation and month if the month has been deleted
14. An alliance can lead to another alliance.
a) For an alliance to declare war; DIPLOMAS at the Forum of Spaces The following information should be clearly stated in the relevant Universe section: The full name of the alliance that opened the war
b) In the headline of the Forum, one of the game managers wrote a confirmation message and the 12-hour non-aggression period followed by the official war.
c) while the two alliances are in battle with each other, the 4/24 rule is invalid. In other words, there is no restriction on the number of attacks.
d) During the 12-hour offense there is no attack, and if it is done, the attack rule becomes a violation and the breacher is obliged to pay compensation to the other party in such a way that the damage to the party is twice the loss of the unit. Within 48 hours, the leader of the unpaid compensation is considered an alliance leader and the leader of the alliance receives a penalty for 2 days.
e) The war alliance is not obliged to approve the declaration. The alliance member who does not want to enter the war must leave the alliance. Only the alliance leader can accept the defeat, and after it is reported to the game managers, the alliance war is ended by the game managers making a announcement under the relevant title in the forum. Fleet removed before the general announcement is not included in this rule.
f) A war shall last no longer than 15 days from the date of approval.
g) 15 days after the approval, a new war declaration may be made if requested, but the unexplained battles in which it was terminated are terminated by counting the draw after 15 days.
h) If the names of alliances are declared incorrect or incomplete in the declaration of war, the advertisement shall be invalid.
i) Only war between alliances can be opened. Players without an alliance may never be involved in the war.
15. Interplanetary Rocket: The interplanetary rocket is outside the scope of a malevolent attack. GAR attacks are not added to the number of attacks. So unlimited garbage can be discarded. GAR support from other players is free, but financial support for this support is not allowed, in short, the player who supports another player with his own Garages will donate them. If the GAR support is done by players or players with low scores, there is no harm in making a mine grant.
16. Alliance assistance: After an attack, the alliance may provide a subsidy to the attacked member in accordance with the type and extent of damage. However, before doing so, the attacked player must send a message from the game support system to the manager, which will include a list of players who will help the total loss of the battle report. Help should be in the variety of loss and should not exceed this loss. (For example, 400k deuterium should not be sent to 300k metal 100k crystal lost player.) If the operator does not specify a time from the date and time taken from the operator, the alliance members mentioned in the help list can meet the loss of the player within 24 hours. Exceeding this period is strictly prohibited. Alliance alliances can only be joined by alliance members and, as noted above, it is necessary to inform the managers, otherwise there is a violation of the rules and the related records will be penalized according to Article 12 due to an unauthorized grant.
17. Prohibitions It is strictly forbidden to write all kinds of political propaganda and religious articles and to act against the law. The user shall be responsible for this behavior. Any abbreviation, coding and implication will be evaluated in a negative way. Fines; if the alliance is to be given for name, tag or contents, the specified penalty shall be given to the founder of the alliance. Depending on the content of the penalty, there will be holiday penalties between 1 and 3 days.
Space is a game and politics and party propaganda are prohibited. Alliances that do not comply will be distributed and closed, and the founders will be punished. In order to validate this rule is contrary to the law chosen names of the Republic of Turkey, the ban symbolize party or organization or must be very clear way of naming or elements of propaganda. CHP As described above, the AKP, MHP, such as political parties or political / religious community names, as well as the Republic of Turkey, "Ataturk" or use names without the right of anyone else as a nation of institutions and individuals names are strictly prohibited.
18. Blasphemy / Insult: Blasphemy and insults are punished according to their content. Very heavy insults in the game manager has the right to close the account directly.
1. Violation: 2 days without holidays (in all universes)
2. Violation: 4 days without holidays (all universes)
3. Violation: registration is closed (in all universes)
For people who are not related to the game (3rd parties), if the blasphemy / insult / insult does not involve the player's family, the blasphemy / insult to the people who are not related to the game, or the blackmail and threat to the real life, the record is closed (in all universes).
19. In-game messages and alliance circulars should not be considered as a means of private communication by the players, and avoid swearing speeches, political propaganda, and incitement to government. In case of conversations between players, messages containing insults and profanity cannot be written for third parties. In such cases there is no need to complain. The provisions of Article 18 shall apply.
20. Threats towards Real Life: In the Forum, the threat to real life, insulting and insulting people who are not related to the game, and the insult to Spatial executives and other active Spatial players may be imposed by the Administrators, in the universe concerned or in all universes. In addition, in case of infringement and insulting violations in the game-related forum platform, fines varying according to the severity of the infringement by the Game Administrators at the request of the Forum Admin.
a) Connection and IP The use of an account by multiple users is strictly prohibited. An account can only be used by the owner of the fixed e-mail address in the record. Each player can open and play only 1 record per universe. Multiple records opened or played by one person in the same universe are frozen to be deleted at the time they are detected. Active or passive, attack, raw material field, for spy purposes, for the use of radar reports, mineral reinforcement or just for the purpose of writing messages, so it is strictly prohibited to open more than one record whatever is used! All accounts are closed by the administrators when they are detected, except for the most recently registered account.
b) Connecting multiple accounts with the same IP address It is mandatory for the account holders who use the same connection or the person who regularly enters the game (school, internet cafe, workplace, etc.) where there is more than one computer connected to the internet. If more than one player is connected through an IP address, at least one of these players, from the support system in the account to the relevant universe managers, the account names connected to the same IP and the home planet coordinates use the common IP (example: School, Dorm, house, workplace) should e-mail information. After e-mail has been ejected, it is necessary to make sure that it is confirmed by the administrators. From the date on which the permission was granted between the accounts connected on the same IP; trade, grant, attack, etc. Any kind of fleet movement is prohibited. These include month testing and ISS. Notifying managers of the same IP will never give players the right to care for the relevant accounts. The same IP notification is voided when the account is transferred. Even if input from the same IP is provided; it is the responsibility of the players to prove that multiple players are connected to this IP address when a suspicious situation occurs. Otherwise all records opened here are frozen. If the games played over IP are parallels, a situation that requires punishment may be included in the multi record.
22. Holiday mode: For 21 days, inactive holiday mode accounts can be removed from holiday mode by game managers.
23. Non-profit attacks and the movement of the player to prevent the holiday mode, to prevent irradiation and similar situations to take place in the fleet movements are prohibited. In such cases, admin decisions are applied according to the situation of the violation.